Environmental storytelling
As I was pursuing my goal of becoming a professional level designer, I decided to work on the other important part of this role, environmental storytelling. Previously, I’ve been developing my technical side as a professional, like learning Unreal Engine with C++ or improving my modelling skills while grasping the basics of architecture. So, now I want to improve my storytelling skills and learn about environmental storytelling by creating a short narrative-driven game with the story being told through the environment. In order to prepare myself for this project, I will use books, videos and case studies on this topic to build up a knowledge base.
I started my work by researching sources that could help me with my goal to deepen my knowledge on the topic. I selected three books that felt the most optimal for my case: Invisible Ink (Brian McDonald), Framed Ink (Marcos Mateu-Mestre), and Interactive Storytelling for Video Games (Josiah Lebowitz, Chris Klug). After that, I moved on to making the game. First, I developed the technical base of the game by creating all the necessary scripts for the functionality of all elements, like the UI, notes, and movement. Next, I formulated a story that I wanted to tell within the environment, and after this, I tailored the environment to the created story. World has two dedicated locations in which story takes place. First is a deserted village, and second is a forest camp. Player starts of in the village, where they can observe a place that was full of life a moment ago, but completly lifeless now with everything left behind. To guide the player to the camp, I used the contrasts of lights with a campfire shining bright in the dark night to catch the attention. Camp has traces of being in use, with weapons and loot laying aroung. Combining the information found across the locations people can make a conclusion of what happened here.
More of my projects.